L.AC2 H.AC3 SP3 - Your only option if your Launcher is on cooldown and/or if you're fighting against a Virtue/Avalon.L.AC3 SP1 - You can use this to start a zoning strategy, but you should consider doing SP3 instead.L.AC2 H.AC3 LC J.AC3 SP3 - Exactly the same, but with an incredibly useful L.AC>H.AC link you should learn.Overall, it's pretty dry, and you should only use it if you have no other choice. L.AC3 LC J.AC3 SP3 - The original Assailant combo that is mentioned in the Tutorial.Still, it's pretty satisfying to do one, and I'm sure you'll like beating the hell out of another Assailant that doesn't stop spamming Z.Ĭombos & Okizemes = Basic Combos = ![]() Assailant's execution is no exception, considering he excels in 1vs1s. Executions aren't really useful other than getting some good style points and getting more health from a fight. The execution can be done either from L.AC4 or H.AC4, and you get 40% more health (AKA 400) when you do it. (GIF taken from the Official Black Magic II Wiki.) = Execution = Īssailant knocks the enemy to the ground then stomps their head. Have in mind that both moves have a moderate cooldown.Īssailant's SP8. You can also counter certain supers like Kurai's SP7. Modded SP5 is also incredibly useful against zoning, as you can counter a zoning projectile and quickly catch the enemy and start a combo. Also known as Magical Counter, this move is the complete opposite of ordinary SP5, as it works with any attacks with the exception being counters. The dash is cancellable at any time by using an attack during it, and Assailant cannot get hit while the dash is being performed. Instead of parrying the enemy, Assailant will do a fast dash towards the mouse. There's a modified version of this move, which can be done when holding Mod1 (default F) or Mod2 (default G). The only thing you can't counter with SP5 are Assailant (SP7+SP8)/Ava (SP7) supers, Kurai's SP7, Assailant's SP6 and most ranged moves. One of the best moves in the game by far, SP5 can be devastating if used correctly, as you can easily start a combo from someone that is parried with this move. ![]() When such a move is blocked, Assailant automatically puts the opposer in a parried state. You assume a defensive stance quickly, enabling a parry that blocks all attacks. Only good if you want to get an Execution (see Execution for more info). L.AC4 - After that, Assailant blasts their opponent, dealing damage and pushing them away from the player. ![]() Doing a H.AC from L.AC2 is a better option if possible. L.AC3 - Assailant does a swift low kick, dealing damage.Can be a link to start a H.AC while on a L.AC, which is nice (see Basic Combos for more info). L.AC2 - Assailant links up with a swift, upward strike while standing, trailed with the purple aura.L.AC1 - Assailant elows his opponent with his left arm, trailed with the purple aura.Moves = Auto Combos = Light Auto Combo (Z) 1.6.1 Super 7 - Collapse (Grab but not).1.5.3 Special 3 - Twisted Collision (Physical).1.5.1 Special 1 - Iron Shoulder (Physical).1.1.4 Jump Heavy Auto Combo (X in the air).
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